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- The Ballad of Hyperia - Hyperia City Prerelease
The Ballad of Hyperia - Hyperia City Prerelease Welcome to Hyperia City llumineers enjoy the vibrant cityscape! The Vines have been thwarted for now, which means it is the perfect time for another prerelease. Similar to the previous prerelease you will be getting 6 packs of the new set Hyperia City to build yourself a 40 card minimum deck with no colour restrictions, it will also contain 4 6 sided dice themed towards the prerelease kit and a promo card (1 of six variants) which you can add to your deck if you would like. Once Illumineers have all finished constructing their deck they will play 3 best of one swiss rounds. Chapter 14: It feels like ages since we have fallen inside this dungeon, and each path we have taken has led to a dead end. Winnie’s positivity really is infectious though as no one has given up yet, we have to find the origin of these Vines to prevent the Floodborn from taking over. I hope Merida and the citizens of DunBroch are holding strong, let us find where the stem is and uproot this hazardous Vine once and for all! The Hunny Wizard’s staff begins to glow a sharp amber gleam as we approach the cavernous hall before us. Tigger: “You better have a lot of bounce in your step because this is it!” Light from Winnie’s staff pierces the corners of the hall, in the back you notice a gargantuan root. Tendrils encroaching outwards cracking through the walls of the dungeon. We must upheave this monstrosity and put an end to this calamitous vegetation! A tendril pierces through the darkness towards your party, but Rabbit is prepared and blocks it with his shield. Christopher Robin tells us to please hold back the Vine and summons Swords and Shields for us to wield to protect ourselves. Winnie, Christopher, and Piglet are going to try to cast a large spell to burn away the Vine. Let us do our best and fend off the attacking Vines, this will give us the best chance to gain victory. Vines flail across the room, Swoosh! Slam! Crack! We guard the
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